![]() ![]() ![]() And to not see a problem or care about it, is to be callous at best. The activity has triggered something in their brain and taken control. Even if they can see, understand, and hate the damage that doing an activity has on their lives, they won't stop. And why only 5% of players fund over 50% of the lootbox market. I think we do have a duty to others, especially those that are vulnerable, and the people that are targeted by gambling and lootboxes are the vulnerable. At least in my opinion on morals and ethics and my own understanding of the psychology of people. "Those who have nothing better to do with their money or nothing to control their impulses with can whale themselves into poverty for all the saner people (including sociopaths like myself) care."Īnd even on this level, you are wrong. It's this psychology that lootboxes and gambling share, as you so point out. Gambling is more than just its mechanics, the mechanics are built up around the psychology of "parting a fool from their money". Fri 30th Apr I feel like I'm seeing some general misunderstandings or naivety in your post.But if THAT ever escalates to the point of causing casino flashbacks, we're back to the topic of whether someone is raising a child or a living tamagochi. For any publisher out there, the only possible expectation from an underage audience is some occasionally effective skirt-tugging directed at a legitimate money spender. Minors - not mentioned in your comment here but a favourite fanbrained buzzword on the matter in general - aren't supposed to feature in this kind of discussion altogether because they're not entitled to make electronic transactions and all of their "gift money" spendings are supposedly monitored by responsible legal guardians (which is why all the counterarguments orbiting parental negligence and whining about how hard it is to parent children while tamagochiing their physical welfare can be shoved, the farther up the better). Those who have nothing better to do with their money or nothing to control their impulses with can whale themselves into poverty for all the saner people (including sociopaths like myself) care. Those who aren't fond of this type of gameplay and feel gated from the content they don't like to grind up over weeks/months/years are simply not in the market for this stuff and sanely expected to seek their entertainment elsewhere. I've already compared paying money to skip the grind to ordering a pizza and then paying the delivery guy to eat it in front of you.□ And this is what fanheads like to dramatize even though several generations of candy crushers would be the last people expected to lament game routines - as would older RPG nerds like myself. You either spend money to spend less time on game routines or spend more time on game routines to spend less/no money. Gachas are a randomized game mechanic that's tied entirely into the game progress, offers nothing to monetize (real life trading is purely a fandom gig, not endorsed by publishers and mercilessly satirized in fiction like Welcome to NHK), always offers in-game ways to gradually grind up the required currency (the few completely paywalled items are either "golden Wii" bragging right rewards or demoted to progressively more accessible tiers over time, sometimes all the way down to anniversary login giveaways□) and have their entire pools yield something game-related - whenever you don't pull what you want, you pull a different item for collection purposes and/or duplicates to use as currency or enhancement fodder. And no gambling loss will get you any "consolation pennies" from the casino to save up for another try. There's nothing but money to put in and nothing but money to take out. Fri 30th Apr in gambling, you bet money and either get more money in return or lose what you bet.Battle various enemy types including huge prehistoric creatures.Various weapon types - Bows, Crossbows, Hammers, Swords, Axes.Reflex and precision based combat with manual blocking and dodging.Seamlessly switch between First and Third Person view.FEATURESĮxplore a vast and richly detailed world, gather powerful weapons and items, increase your skills, and follow a deep storyline to solve the mysteries of the Kingdom of Tyreas. As a descendant of an ancient line of kings, you alone have the power to wield the Ravensword again and restore that which was lost. The Ravensword was lost, and the dark times began. The Kingdom of Tyreas stood alone against a sea of dark elven invaders. From the award winning studio that brought you Ravensword: The Fallen King and Aralon: Sword and Shadow, comes Ravensword: Shadowlands.Īfter the fall of Ravengard, the world descended into chaos. ![]()
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